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Map path is "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview. changing to BTS style causes PTI compile error.P-body and atlas have wrong portal guns in single player.Loading C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\styled\preview.vmfĬonVarRef gpu_level doesn't point to an existing ConVarĬould not open instance file BEE2/music/a4_tbeam_intro.vmf
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MaterialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp_original" -game "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\styled\preview.vmf" Global instances: Ĭonfig "bee2\SP.cfg" not found! Using defaults.Ĭonfig "bee2\MID_SP.cfg" not found! Using defaults.Ĭhosen: )]Ĭhosen: ), Property('instance', ), Property('instance', ), Property('instance', ), Property('instance', Maybe I was wrong about you.'), Property('choreo', 'scenes/npc/glados/dlc1_leaderboard07.vcd')]), Property('instance', ), Property('instance', )] Map path is "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf" Introduced in the second title, the Gels would fit great as a series staple in any. Config "./config\config.cfg" not found! Using defaults. The Repulsion Gel, Propulsion Gel, and Conversion Gel all added in their own unique flavor to the Portal world.
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